![]() ![]() Everything was sitting on top of you, POIs and nodes and houses and everything. I have no opportunity to see areas of the world that are expansive and are just kind of wanderlust adventure feeling. The purpose of it becoming bigger is as I said to make sure that density isn't overwhelming: that it isn't everywhere I look there is immediately something. The reason given for expanding the map size was to better accommodate Naval content and to reduce the overall content density in the world.The Underrealm did not increase "too much" in size.This has increased from the previously stated total size of 480 km 2 including land and water/ocean but excluding an additional ~100 km 2 of Underrealm.ġ,200 km 2 ( square kilometers) is the expected total world size of Verra at launch, including land ( 480 km 2) and water/ocean ( 750 km 2), but excluding the size of the Underrealm. Node simulation with placeholder biomes and node locations. – Steven Sharif There will not be world wrapping in Ashes of Creation. ![]() ![]() You may not see a curvature on the horizon in this, but from a lore perspective the universe in Verra does adhere to some basic physics and laws of physics that we experience in the real world, which means it is not flat. The world of Verra is not flat, but it cannot be circumnavigated. Players start in Verra a few short months after the very first expeditionaries were sent through the divine gateways when they opened from Sanctus.There are constellations and multiple moons in the night sky of Verra.The name of the Ashes of Creation world is Verra. They had focuses really that these races took essentially. They didn't put all of them into one and make the same mistake. divine races and they're called divine races because the remaining seven gods imbued their characteristics within each of these different races. Verra was created to house four separate. Even though we're an open-world that doesn't mean that from a design perspective, especially with the way our economic systems work, that we will want to create Geographic choke points. The map will have geographical choke points caused by non-traversable obstacles (such as Mountains). ![]() In addition to node progression being a factor on map generation, zones in Ashes of Creation will cater to all levels.
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